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Using CFX with DarkBASIC Pro
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Our short tutorial on how to use CharacterFX to animate meshes for use with DarkBASIC Professional.
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Psionic's Tutorials
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Psionic's tutorials cover all aspects from modelling with MilkShape, texturing with Ultimate Unwrap to animating with CharacterFX.
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Skeletal Animation
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This tutorial explains how to use CharacterFX and other apps to get animated characters into games. Contains source code to load animated models.
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This scene demonstrates how weighted vertices can reduce the artifacts introduced when joints deform meshes. The left cone does not use them, while the right one does so.
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This is Yago, a kungfu-fighter-style guy.
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These are two nice characters made by Psionic, one Men-In-Black type guy and a robot.
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A fully animated Ninja, made by Psionic.
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A fully animated Zombie, made by Psionic.
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