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CharacterFX
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Animation

  • skeletal animation with key frames
  • dope sheet editor that visualises key frames and allows you to drag keys around
  • easy to use forward and inverse kinemartics system - nearly no special setup required
  • weighted vertices for smooth skin bending

File Formats

  • imports WaveFront OBJ, MilkShape3D ASCII, Autodesk 3DS
  • exports WaveFront OBJ, MilkShape3D ASCII, Autodesk 3DS, Nebula N/N3D, DirectX X (v7 and v8), Quake2 MD2, BlitzBasic B3D
  • you can add you own with the SDK - see below

Viewports

  • support for all the standard parallel and perspective projections
  • any number of viewports
  • OpenGL accelerated
  • fully customiseable

SDK and Plugins

  • integrated scripting language ( LUA ), giving you access to all scene objects at runtime
  • add support for your own file formats
  • extent the functionality of CharacterFX
  • automate CharacterFX

Miscellaneous

  • configurable undo

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